The post goes on to further emphasise the importance of destruction mechanics in the game, stressing that they aren’t merely an aesthetic touch, but a pivotal part of the overall gameplay experience. While the defenders are reinforcing walls and floors and laying down traps, the attackers will be scouting ahead and using teamwork to blast these best-laid plans to hell.” Seemingly taking a note from the Battlefield franchise, Tom Clancy’s Rainbow Six: Siege has a focus on destruction, with a Ubiblog post saying “The attackers vs defenders idea can be boiled down to destruction vs fortification. In the games announcement gameplay trailer we see a player shoot out a portion of drywall to clear a line of sight for their team mate situated across the street with a sniper rifle.
This combination of video game engines allows the game world to suffer considerable damage and thus change how player will be forced to interact with each other. To that end, Ubisoft Montreal is using their internally developed Anvil engine that is being bolstered by the Realblast Destruction engine.
Tom Clancy’s Rainbow Six: Siege is a first person shooter video game that takes the expected mechanics of the previous Rainbow Six games and refines them and improves upon them to bring a new gameplay experience to the player.